![]() Today, this technology is used in all modern game engines. The screen space ambient occlusion method works as a post-effect, and it is calculated in the screen space. “Crysis,” released in the fall of 2007, is the first game on the CryEngine 2 game engine that used the ambient occlusion method called SSAO (Screen Space Ambient Occlusion). The first method that allowed simulating ambient occlusion in real time was developed by the research and development department of the German company Crytek in the development of graphical components of the CryEngine 2 game engine. One of these methods is called “ambient occlusion” (AO). ![]() The various game engines use different methods for transmission of light. Most of what is considered a technical component in a game is connected with light. Every year, developers try to raise the bar by making all game components of the highest quality because they directly affect detailing, image realism, and the level of immersion.
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